Team creation
• Team value 110
• No inducements are allowed, except for Goblin Bribes (50K each, maximum 3) and a Master Chef for Halflings (100K).
We were toying with the idea of giving lower tier teams extra budget, but quickly decided that those teams need extra skills more than they need the extra money. Allowing all inducements was never on our agenda, as EuroBowl is not the right tournament to experiment.
Team tiers
• TIER 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Necromantic, Norse, Orc, Skaven, Undead, Wood Elf
• TIER 2: Chaos, Chaos Pact, (Pro) Elf, High Elf, Human, Khemri, Nurgle’s Rotters, Slann, Underworld, Vampire
• TIER 3: Goblin, Halfling, Ogre
Day 1 skills
• Tier 1: 3 normal skills
• Tier 2: 4 normal skills + 1 ‘double’ skill
• Tier 3: 3 normal skills + 2 ‘double’ skills
All skills must be assigned on Saturday morning, at the start of the tournament.
Day 2 skills
• Tier 1: 3 normal skills
• Tier 2: 3 normal skills
• Tier 3: 3 normal skills
All skills must be assigned on Sunday morning, before the start of Round 4.
We wanted to make Necromantic a ‘Tier 1.5 team’, allowing them 4 normal skills at the start of the tournament, but ultimately decided against it, even though we really feel the team needs that extra skill to be competitive. We were afraid that this would create demand for more teams to be partially moved into a different tier.
Skill assignment
• Stacking is not allowed, no player can ever receive more than one skill.
• All skills must be clearly noted on all copies of your team roster before the tournament starts. It must be clear to everyone which skills are ‘day 1 skills’ and which are ‘day 2 skills’.
• All positions and all skills must be written in English to avoid language confusion.
You will be asked to hand in a copy of your team roster to the tournament organisation before the tournament .
Eur’Open team scoring system
• Each individual victory gives the team 1 point
• Each individual draw gives the team 0.5 point
There will be an added bonus for team victory but this will be announced later this week.
Tiebreakers for teams
Teams will be ranked by the points they have earned. Should two or more teams have an equal number of points, the following tiebreakers will be used:
• Tiebreaker 1: Number of team victories
• Tiebreaker 2: Number of team draws
• Tiebreaker 3: Opponent score (the sum of all points from all teams your team played against)
• Tiebreaker 4: Net TDs + Net Casualties
In Belgium we have been moving away from TDs and Casualties as primary tiebreakers. Example: if you get ‘a free win’ because you are lucky enough to inflict lots of casualties early in the game, the easy victory should be enough of a reward in itself. Receiving great tiebreakers shouldn’t be an added bonus when this happens.
Scoring system for individuals
The following scoring system will be used to determine individual rankings for EuroBowl and Eur’Open:
• Win: 5 points
• Draw: 2 points
• Minor loss (1TD): 1 point
• Major loss (2+TD) : 0 points
For some years, we have been tinkering with the individual scoring system in Belgian tournaments. We have currently reached a consensus on the ‘5 points system’. Large Belgian tournaments like Brassbowl, HQ Bowl and the Belgian Championships have adopted it.
However, we make a difference between ‘major wins’ (5 points for a 2+TD win) and ‘minor wins’ (4 points for a 1TD win). We hope that this makes games more interesting. This has been controversial, however.
Tiebreakers for individuals
Individuals will be ranked by the points they have earned. Should two or more individuals have an equal number of points, the following tiebreakers will be used:
• Tiebreaker 1: Number of victories
• Tiebreaker 2: Number of draws
• Tiebreaker 3: Opponent score (the sum of all points from all your opponents)
• Tiebreaker 4: Net TDs + Net Casualties
As you can see, lots of good reasons to attend EuroBowl and Eur’Open 2014! The Belgian Blood Bowl community is really looking forward to welcoming you, so be there – and be there in force!
The exact schedule and further practical information will be communicated later.